Thesis Concept Analysis
My primary deliverable was an anlysis of the concept that I am considering for my thesis. Below are the primary goals or objectives of my thesis at this time.
As a tangent, although I believe it is directly related to what I am trying to accomplish, I want to experiment with the limitations of creating realistic liquid effects. If possible, I would like to find a way to implement realistic liquid effects within a game engine. Currently, the majority of effects are illusions, psuedo-models, or otherwise tricks to produce liquid elements. This is ultimately a fourth objective of my thesis.
Finally, in summary, I have identified what it is that I want to do. I believe that I have identified a vehicle or idea to serve as the working space to accomplish my objective. However, I am not sure the scope of my project is appropriate at this point. I am comfortable proceding with what I have, but I may limit my focus if I find my rate of progression is not what I hope it will be.
- Develop a specialty to a professional level.
- Maximize the content and interactivity of virtual environments (In the form of guidelines for maximum content based on hardware limitations that could be applied to varying production cycles to perhaps give an indication of the level of content that will be provided by an individual project).
- Develop environment content by perhaps integrating database functionality or use within a particular 3D engine that could employ dynamic capabilities to increase the interactivity, level of detail, and sense of realism in a 3D environment by producing dynamic content that has dynamic attributes. The intent would be further extend a players experience by allowing the imagination to explore beyond traditional barriers and limitations.
As a tangent, although I believe it is directly related to what I am trying to accomplish, I want to experiment with the limitations of creating realistic liquid effects. If possible, I would like to find a way to implement realistic liquid effects within a game engine. Currently, the majority of effects are illusions, psuedo-models, or otherwise tricks to produce liquid elements. This is ultimately a fourth objective of my thesis.
Finally, in summary, I have identified what it is that I want to do. I believe that I have identified a vehicle or idea to serve as the working space to accomplish my objective. However, I am not sure the scope of my project is appropriate at this point. I am comfortable proceding with what I have, but I may limit my focus if I find my rate of progression is not what I hope it will be.

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