Tuesday, October 04, 2005

Potential Concepts\Focus Ideas

When I originally planned to produce my thesis, I intended to simply to create a flag-ship portfolio piece during the duration of my studio and thesis courses. I wanted to use a concept that I developed in an earlier course (titled "Soul Windows") as the substance for the project. This concept was for a board game project. The concept behind the game had tremendous potential in the 3D realm and I developed the storyline further than what I had in the board game to better explain the loose ends in the story line. I also found an untypical environment in the game 'Pain Killer' that gave me an idea to communicate one of the visual/experience elements in the game where the avatar is its 'dead' state.

While this approach is still something that would do well as my project, once I began our studio 1 course, I found that the actual thesis deliverable needed to have more of a focus. In addition to having focus and purpose (meaning postulating a theorem, investigating its viability, and finally producing a significant output representing the justification of the thesis), I also want to take this space of time to develop a specialty. This may not consist of a group of specialties that contribute to a single focus, but this development period represents an opportunity to bring the trade skills that I use in my project to a professional level.

One of the concepts that I feel that would help me to accomplish this is to develop a process or criteria to maximize the content and interactivity of virtual environments. Due to limitations of computing and video graphic technologies, the content of virtual environments. In addition, the cost effectiveness of production also contributes to the limitation of developers in the form of production cycles, timelines, and deadlines. I would like to establish guidelines for maximum content based on hardware limitations that could be applied to varying production cycle indications to perhaps give an indication of the level of content that will be provided by an individual project.

My second potential concept is a related focus where I would like to develop environment content by perhaps integrating database functionality or use within a particular 3D engine that could employ dynamic capabilities to increase the interactivity, level of detail, and sense of realism in a 3D environment by producing dynamic content that has dynamic attributes. The intent would be further extend a players experience by allowing the imagination to explore beyond traditional barriers and limitations.

1 Comments:

Blogger Jo said...

Perhaps you can share the story you developed and your board game. There could still be ways for you to develop a thesis based on that.

Thursday, October 06, 2005 10:08:00 PM  

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