Concept Research
Level of Detail
Normal mapping will definitely supplement the increase of content quality and quantity in virtual environments. Additionally, it can indirectly contribute to the level of interactivity of the environment.
Demands
http://www.gamasutra.com/gdc2005/features/20050309/postcard-kane.htm
Normal Mapping Tutorial
http://www.msmiami.com/custom/downloads/3Ds7_Mapping.pdf
Normal Mapping Pitfall
http://bcloward.blogspot.com/2005/05/normal-map-seams-in-3ds-max.html
Normal Mapping Example
http://cgchat.com/forum/showthread.php?threadid=20424
Content interaction
Scaling Content
http://www.gamasutra.com/features/19991124/pallistermacri_pfv.htm
Substance & Style
http://www.gamasutra.com/features/20051004/sylvester_01.shtml
Design Process
http://www.gamasutra.com/features/20000630/huntsman_01.htm
Half-Life 2 Process
http://www.gamasutra.com/features/19991210/birdwell_01.htm
Normal mapping will definitely supplement the increase of content quality and quantity in virtual environments. Additionally, it can indirectly contribute to the level of interactivity of the environment.
Demands
http://www.gamasutra.com/gdc2005/features/20050309/postcard-kane.htm
Normal Mapping Tutorial
http://www.msmiami.com/custom/downloads/3Ds7_Mapping.pdf
Normal Mapping Pitfall
http://bcloward.blogspot.com/2005/05/normal-map-seams-in-3ds-max.html
Normal Mapping Example
http://cgchat.com/forum/showthread.php?threadid=20424
Content interaction
Scaling Content
http://www.gamasutra.com/features/19991124/pallistermacri_pfv.htm
Substance & Style
http://www.gamasutra.com/features/20051004/sylvester_01.shtml
Design Process
http://www.gamasutra.com/features/20000630/huntsman_01.htm
Half-Life 2 Process
http://www.gamasutra.com/features/19991210/birdwell_01.htm

2 Comments:
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I love the concept and idea you have established for this project. Being able to play the living and the dead is a unique twist to other similiar mystery/strategy games. At what point can a player 'challenge' another player? Is it like in Clue where you can simply take a guess anytime, or will they have to have every bit of information first? Also, say for instance there are only 3 players. Player 1 challenges player 2 and loses, now player 3 knows that player 1 has his body (since player 2 has player1's body and player 3 cant have his own body) , could he simply just challenge him then? My point is unless there are many people playing, sufficient to keep things a mystery longer, then gameplay will be fairly quick. Which I noticed you mentioned approx 30min, but it might make things a bit more interesting if the person who stole the body was not one of the other players, but a character from the game itself (like in clue). Then perhaps the player on the left can do the challenge duel.
Now its possible I was simply confused from the explanation and the solution listed above was actually what you described, in which case, I am guilty of misreading :) Aside from that, I found the game info to be very thorough, including the whole story, and I think this would be an awesome game! great work so far.
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